Hannah Jiang



Get in touch if you want to chat about design or just simply want to say HI!

haiyuanj@gmail.com

Final Project Conceptual Prototypes (1-4)

Design Goals

After creating the concept proposal and personas, my target user group is getting clear: Those who have problems understanding each other’s feelings in a family/intimate relationship. Thus my design goals are:

  • To help users realize what the other’s real feelings are.
  • To be aware of and control their own feelings and behaviors.
  • To help users live happily with loved ones without estrangement.
  • Concept Statement

    I am creating a wearable product(with an app) for people who have problems understanding each other’s feelings in a family/intimate relationship to let them be more aware of what others and themselves feel like when there are barriers.

    Conceptual Prototype

    On this step, the goal is to visualize the role of the design. As Stephanie Houde and Charles Hill said in What do Prototypes Prototype, “…the purpose of the (role) prototype is to explore and visualize an example of the role of the future artifact.”

    Based on the personas I created, I listed some confusion users may have on their relationships as well as the ideal comprehension they should get.

    Prototype 1

    The design serves as an emotion interpreter to help users understand others’ feelings, then what kind of information should the design show the user? One word to describe the other’s feeling or a thorough explanation of why they have the feeling? This is what I’m going to explore in the following conceptual prototype.

    Prototype 2

    During the prototyping process, I realized that to solve a conflict between users and their loved ones, they not only need to be aware of the other’s feelings but also need to know and control their own feelings. So I added another goal above, “to be aware of and control their own feelings and behaviors”. The users can see the emotion status and details of the loved one and themselves.


    The 2 prototypes above mainly explained the role of the design. Also by prototyping and imagining the use cases, I got a better idea of what the criteria should be:

    Small and Portable: Users may need to have the design with them all the time to track their own feelings.
    Subtle: The feedback should be subtle. Feelings are private, not everyone wants to share them with others.

    Prototype 3
    For the third prototype, I’m going to explore different forms of the design and choose the one that can best achieve the goals.

    I sketched a few possible forms of the device, thought about advantages and disadvantages of different forms, then I decided that bracelets matched the criteria the best.

    Since the device need to be small and portable, the information that can be showed on the device is very limited. So I think an app associated with the device is necessary. I started to draw some initial ideas of the app, in which users can track there own emotions and their loved ones’.

    Prototype 4
    After getting feedback from the class on the 3 prototypes above, I realized that the problems in relationships can not be solved simply by knowing each other’s emotions:

    Also I’ve been focusing on the scenario when the users are in a conversation with each other face to face, what about when they are not together? I drew out another set of use cases when users are not together:

    The conceptual prototypes above help me understand more about the roles and possible forms of my design, also through the research I have got a better understanding of the area I’m studying.